![]() Master Geometry: You gain a bonus feat at each level of stranger in the night. ![]() Them's the breaks - you're a spellcaster, you'll live. Lastly, if you choose this option, you do not gain the class features marked on the table with a star (*). Your caster level for the chosen class is always equal to your character level. You can only learn spells from this list.Īdditionally, any DCs for the spells you cast are set to 10 + 1/2 of your character level + your Intelligence, Wisdom or Charisma modifier (choose one when you first get this). At each level of stranger in the night, you gain new spells known and new spells per day as if you had gained a level in that class. This must be the same class that you chose for the earlier benefits of this class feature. Magic Geometry: Choose a class that gives spellcasting. Essentially, treat this class as a continuation of whatever progression the chosen base class would have given you.Īdditionally, choose one of the following options: This class gains its base attack bonus progression, save progressions, hit die, skill points per level and class skills. When you gain your first level of stranger in the night, choose one of your base classes. Geometries of the Night: Strangers in the night are all wanderers, and each bring different experiences to their task. Weapon and Armour Proficiency: Strangers in the night gain no new proficiencies with weapons or armour. Must wander the night for at least a month.Īll of the following are class features of the stranger in the night. Their numbers include more than a few shadow magisters.īecoming a Stranger in the Night Īny class can become a stranger in the night, but it is mostly favoured by those who want subterfuge and mental control to be part of their act. While their numbers are relatively few, some strangers in the night still see this approach as the best and simplest way to understand and gain power over the shadows. Wandering the nights, they soon began to find that their own capabilities grew to match those of the legends, and thus, are believed to be the first individuals that learned to use the power of the shadows in a consistent and reliable fashion. ![]() When these stories began to be collected in a bid to understand them and harness their power, a few individuals sought to emulate these strangers in the night that many of these stories talked about. Almost all cultures of humanoids who feared the night had stories of such individuals, and all the stories talked of their sudden appearance, their beguiling charm - and the dangerous consequences of going along with them. Some of these stories ended well for those led away, but others had dark endings to warn away those who strayed too far from social norms (or society itself), or just those who wandered the night excessively. Some of the first dark stories told of the shadows were those of strangers in the night - charming, dark individuals, who prowl the night in search of forbidden joys and gullible individuals to lead astray.
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